22 cards found.

First Pick

Instant {3}{G} (4)

Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Picking hammers is dangerous, but it's still safer than harvesting saw bushes.



Color Identity: G,Green
Printings:
Unstable ()

Foreign Names:

Formats:

First Pick

Instant {3}{G} (4)

Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)



Color Identity: G,Green
Printings:
Unstable ()

Foreign Names:

Formats:

Nightmare Moon

Legendary Creature Alicorn   6 / 6   {4}{B}{B} (0)

Flying
As long as it's nighttime, Nightmare Moon gets +2/+2 and has menace.
{6}: Transform Nightmare Moon. Anypony may activate this ability or help pay the cost. When they do, they become your friend.



Color Identity: B,Black
The other side is:

Printings:
Ponies: The Galloping ()

Foreign Names:

Formats:

Open the Gates

Sorcery {G} (0)

Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.



Color Identity: G,Green
Printings:
Ravnica Allegiance ()

Foreign Names:

Formats:

Open the Gates

Sorcery {G} (0)

Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.



Color Identity: G,Green
Printings:
Ravnica Allegiance ()

Foreign Names:

Formats:

Passwall Adept

Creature Human Wizard   1 / 3   {1}{U} (2)

{2}{U}: Target creature can't be blocked this turn.
"My doors are called trespassing, my signatures, forgeries. They don't respect my talents, and I don't respect their labels."



Color Identity: U,Blue
Printings:
Guilds of Ravnica ()

Foreign Names:

Formats:

Passwall Adept

Creature Human Wizard   1 / 3   {1}{U} (2)

{2}{U}: Target creature can't be blocked this turn.



Color Identity: U,Blue
Printings:
Guilds of Ravnica ()

Foreign Names:

Formats:

Princess Luna

Legendary Creature Alicorn   4 / 4   (0)

Flying
When this creature transforms into Princess Luna, choose up to six cards you own from outside the game with a moon in their art, then exile those cards. As long as those cards remain exiled, you may cast them, and your friends may cast them with your permission. (Gifts are appreciated.)



Color Identity: B
The other side is:

Printings:
Ponies: The Galloping ()

Foreign Names:

Formats:

Rabid Bite

Sorcery {1}{G} (2)

Target creature you control deals damage equal to its power to target creature you don't control.



Color Identity: G,Green
Printings:
Zendikar Rising ()

Foreign Names:

Formats:

Rabid Bite

Sorcery {1}{G} (2)

Target creature you control deals damage equal to its power to target creature you don't control.



Color Identity: G,Green
Printings:
Zendikar Rising ()

Foreign Names:

Formats:

S.N.E.A.K. Dispatcher

Creature Human Spy   2 / 1   {1}{U} (2)

{2}{U}, {t}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.



Color Identity: U,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

S.N.E.A.K. Dispatcher

Creature Human Spy   2 / 1   {1}{U} (2)

{2}{U}, {t}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.



Color Identity: U,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

Secret Base

Land (0)

{t}: Add {C}.
{t}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
The Order of the Widget doesn't believe in traveling light.



Color Identity:
Printings:
Unstable ()

Foreign Names:

Formats:

Secret Base

Land (0)

{t}: Add {C}.
{t}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.



Color Identity:
Printings:
Unstable ()

Foreign Names:

Formats:

Shadow Stinger

Creature Vampire Rogue   1 / 4   {2}{B} (0)

Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.
Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)



Color Identity: B,Black
Printings:
Zendikar Rising ()

Foreign Names:

Formats:

Shadow Stinger

Creature Vampire Rogue   1 / 4   {2}{B} (0)

Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.
Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)



Color Identity: B,Black
Printings:
Zendikar Rising ()

Foreign Names:

Formats:

Woe Strider

Creature Horror   3 / 2   {2}{B} (0)

When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Woe Strider escapes with two +1/+1 counters on it.



Color Identity: B,Black
Printings:
Theros Beyond Death ()
Theros Beyond Death ()

Foreign Names:

Formats:

Woe Strider

Creature Horror   3 / 2   {2}{B} (0)

When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Woe Strider escapes with two +1/+1 counters on it.



Color Identity: B,Black
Printings:
Theros Beyond Death ()
Theros Beyond Death ()

Foreign Names:

Formats:

Woe Strider

Creature Horror   3 / 2   {2}{B} (0)

When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Woe Strider escapes with two +1/+1 counters on it.



Color Identity: B,Black
Printings:
Theros Beyond Death ()
Theros Beyond Death ()

Foreign Names:

Formats:

Woe Strider

Creature Horror   3 / 2   {2}{B} (0)

When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Woe Strider escapes with two +1/+1 counters on it.



Color Identity: B,Black
Printings:
Theros Beyond Death Promos ()
Theros Beyond Death Promos ()

Foreign Names:

Formats:

No results found.
Bummer

22 cards found.